Pongify and Beast Within are our stock removal spells, but they are aided by the likes of Ravenform, Krosan Grip, Return to Nature and Reality Shift to remove any problematic threat standing in the way of our army of serpents. Simic Charm offers us some flexibility as a defensive Hexproof-ing tool, or as a bounce spell if an opponent’s creature is becoming too annoying. Five counter spells, 2 with alternative free casting costs, (as long as you’re willing to bear the burden of losing 1 or 2 Islands), with low Mana Values that we can easily slip in while we’re casting our Commander. So I opted for easy-on-the-wallet Arcane Denial, Foil, Negate, Daze and Saw it Coming. Another excellent piece of equipment is Mirror Shield, which develops him as a Hexproof-y, “ Deathtouch doesn’t scare me” kind of Commander.īut if we’re going defensive, we have to arm ourselves with a suite of counter spells too, right? Giant’s Amulet offers some pretty good protection for our big snake, while Swiftfoot Boots can give him both Hexproof and Haste, making him a potent threat straight out of the gate. As such, grabbing a few pieces of equipment to grant him Hexproof will certainly go the long mile. Though Koma can give himself Indestructible through his tokens, that’s not enough to save him when we’re out of 3/3 Serpents to sacrifice, or when we lack the mana to cast a counter spell. We also need a way to reliably cast Koma and Protect him from board wipes and spot removal like Path to Exile. Scourge can help us double down when our opponents have an open battlefield, and also helps us clear out problematic creatures on our opponent’s battlefield. As a miniature combo piece, if we can get sufficient Koma Coils on the battlefield, we can also consider using Second Harvest to double the number of tokens we already have to further fuel our Commander and our shenanigans.Īnd If all else fails, our backup plan involves Rampaging Baloths and Scourge of Fleets, which can help us set up a board of 4/4s and offers us an alternative if Koma becomes too hard to cast or when most of our combo pieces get removed or milled out. We can also increase our card drawing capabilities using Garruk’s Packleader and Elemental Bond.įinally, to maximise the potency of our attacking creatures, we will add in Overwhelming Stampede and Return of the Wildspeaker which can also double as a draw outlet when we’re in a tight spot. Simultaneously, we can give our tokens pseudo-vigilance with cards like Sphinx of the Second Sun, which gives us an additional Untap and Upkeep step post-combat, and allows us to get double the number of 3/3 Serpents during our turn. Both token-producers can spit out small changeling tokens that we can sacrifice to Koma to activate its effect, allowing us to conserve our Koma’s Coils to smash our opponents’ faces in. We need something that hits harder, better, faster and stronger.Įnter Birthing Boughs and Maskwood Nexus. We’ll continue to double our ramping efforts using other creatures like Gyre Engineer, Ilysan Caryatid and Wood Elves, supporting them with the likes of Simic Signet and a generic Artifact ramp package.īut with all this mana ramp, what are we going to do with it?īut 3/3 Serpents each turn don’t do much other than poke our opponents and draw their ire. Search for Tomorrow can help us plan out a ramp strategy as early as turn one. We’ll supplement these with more utility-based ramp spells with Growth Spiral and Migration Path, which can help us get some cards when we’re in a pinch. Rimewood Falls is simply there as a fetchable option for Farseek to pull out, and makes a great addition to our deck.Įasy picks for ramp sorceries include Rampant Growth, Cultivate and Skyshroud Claim. Vivid Creek offers us a chance to produce both Green or Blue mana, depending on the circumstance, and Littjara Mirrorlake gives us a budget way to create a token copy of our Commander in a pinch, especially if we’ve already copied him through an effect like Spark Double. (Can you believe that Breeding Pool is $20 now?) Thankfully, Simic colours (blue and green) gives us access to the best of the best in ramp spells and Land payoffs.īarkchannel Pathway, Flooded Grove and Yavimaya Coast offers us the cheap flexibility of Dual Lands without busting our budget. If we slow down for even a second, it’ll give our opponents enough time to catch up and disrupt our might, serpent-based plans. This is 7 mana that we DO NOT want to spend 7 turns accumulating slowly. That’s 7 mana we could easily use to cast 2 other spells, like a Tatyova, Benthic Druid and a Llanowar Scout or Ezuri, Claw of Progress and a Sage of Hours.
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