There are many difficulties to replay the campaign in, each one subsequently adding more enemies that have a higher damage output. It’s not the most cinematic or interesting campaign you’ll ever play but I enjoyed it nonetheless. They consist of moving between areas, interacting with an object and then clearing out dozens of enemies. They’re very simplistic and are basically an extended introduction into the game. There are 10 chapters that are between 5 and 20 minutes long. The freedom is great because you might have a change of heart and being able to have everything open to you from the get-go allows you to experience what the game has to offer.įirstly, there is the campaign/story to sink your katanas into. Once you’ve completed the tutorial, which you can choose to do or repeat at any time you are free to play any mode you like in any order. There’s a lot of content in this game spread across a variety of modes. The voice acting is actually really good and emotive but really, the story is just a means to open a can of serious whoop-ass on various enemy types. There isn’t really much to it, there’s just the odd bit of dialogue and one little cutscene where you stand and watch something play out. There are betrayals, kidnappings and lots of people fighting ‘real’ people in simulations but what you need to know is that as a Sairento clan member, you are a cyber ninja who must rise against a terrorist-type clan that has been attacking Japanese cities and causing absolute chaos. It’s perfectly serviceable, but don’t expect this to be a PSVR game that’s going to take you on an emotional journey. The story is a little bit vague if I’m honest. The game has been out since early 2017 on Vive and Rift but has recently been ported to PSVR, allowing PS4 players to get their hands on some shurikens and engage in some slow-mo gravity-defying action. It seemed to come out of nowhere which funnily enough sums this game up perfectly, as that’s what you will be doing as a cyber ninja in this action-packed VR title. Definitely needs it.If you’re anything like me, you won’t have heard much about Sairento VR for PSVR until very recently. I guess my main question is: Is the Controller Binding for the Index the definitive final version and I just need to train myself to use it, or is it a quick fix for the Index, and a better setup is available that suits the Index more?Īlso. I think there needs to be a better way to holster a weapon in the game on the Index that is not triggered by general "Waving arms about and perhaps slightly accidentally releasing the grip at the wrong moment". In a fight I often find I am trying to shoot someone with an empty hand for a second or two before I see there is no gun there. I naturally assume that the left conroller is used to jump and the right to rotate by tapping the joystick left and right.Ĥ) Perhaps it is the way I grip the controllers, but very very often I find that I have accidentally holstered a gun simply by moving my hand past the holster and presumably slightly pressing or releasing the grip. I don't know because I never played this on the Vive how you were originally supposed to play the game. I don't see the point in the game other than an annoyance. I've tried to edit the controller setup to disable the touchpads but not having much success. In practice this means that my thumbs are on the joysticks, but occassionally the side of my thumb must touch the touchpad causing my view to rotate by 90 degrees, which is horrible in a fight. I don't really know how this was supposed to play on the Vive.ģ) The touchpads of both controllers are active, and seem to be set to rotate the view. Perhaps if the left stick controller walking, and some other button jumping? Again. I can't even move forward a metre to get closed to an enemy without fully jumping at them, meaning most sword battles end up with me boosting through them with my sword outstretched like I am jousting. Default Index setup is for the Mad Locust style play. Are you supposed to play by madly jumping off all walls like a mad locust, or are there times when you want to, say, sneak up on someone by walking. As it is I sometime jump by accident.Ģ) There is an option for walking, which I can't successfully setup for the Index, and I don't know if it is useful in the game. Which is a little finicky but potentially the point of the game is to constantly be jumping all the time? I don't know whether pressing the joystick in a direction would make it easier to only jump when I want to. Here are my "Issues?":-ġ) Left stick seems to activate jump whenever it is lightly touched. I used the Index controller binding and set both hands to joystick as suggested when I start the game. I'm a bit confused over the Index control setup and want to check I have things right.
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